"Excellent cutting edge science fiction"
Five years ago amphibious cyborg Lenie Clarke unleashed
the microbe Behemoth on an unsuspecting world, killing ten
million in North America. Lenni and her fellow cyborgs
escape the devastation in the ocean depths and are at war
with the VIP's who fled to the underwater city of
Atlantis. The people of Atlantis and cyborgs make peace
when Behemoth finds its way into the underwater city. For
the first time in five years Lenie journeys to land
accompanied by Ken Lubin to find a way to keep Behemoth
out of Atlantis. Although a vaccine for Behemoth exists, it is in scarce
supply so more people die from the microbe and the plagues
that follow in its wake. Watchers guard against anyone
breaking out of quarantine and many countries want to
eradicate North America and thus destroy Behemoth. A new
deadly microbe Seppuku is launched as a cure for Behemoth
but when it kills the microbe it also infects the host. A
watcher, Achilles Desjarding know that Seppuku will
eventually die out before killing the host but he doesn't
tell anyone because he wants to keep all the power he
gained. Lenie and Ken can stop him but it might mean
their deaths. BEHEMOTH: SEPPUKU is the last of the Lenni Clark books and
it is just as action-packed and exciting as STARFISH:
MAELSTROM and BEHEMOTH: B-MAX. This is a dark gritty
speculative fiction novel with the survivors grimly
determined to rebuild civilization if Behemoth is
eradicated. Lenie knows she can never find redemption but
she does her best to save what is left of the North
American population. Desjarding is the archetype villain
who everyone will love to hate. Peter Watts is writing
excellent cutting edge science fiction. Harriet Klausner
Reviewed by Harriet Klausner
Posted December 23, 2004
SummaryLenie Clarke-amphibious cyborg, Meltdown Madonna, agent of
the Apocalypse-has grown sick to death of her own cowardice.
For five years (since the events recounted in Maelstrom0,
she and her bionic brethren (modified to work in the rift
valleys of the ocean floor) have hidden in the mountains of
the deep Atlantic. The facility they commandeered was more
than a secret station on the ocean floor. Atlantis was an
exit strategy for the corporate elite, a place where the
world's Movers and Shakers had hidden from the doomsday
microbe ßehemoth-and from the hordes of the moved and the
shaken left behind. For five years "rifters" and "corpses"
have lived in a state of uneasy truce, united by fear of
the outside world.
But now that world closes in. An unknown enemy hunts them
through the crushing darkness of the Mid-Atlantic Ridge.
ßehemoth- twisted, mutated, more virulent than ever-has
found them already. The fragile armistice between the
rifters and their one-time masters has exploded into all-
out war, and not even the legendary Lenie Clarke can take
back the body count.
Billions have died since she loosed ßehemoth upon the
world. Billions more are bound to. The whole biosphere came
apart at the seams while Lenie Clarke hid at the bottom of
the sea and did nothing. But now there is no place left to
hide. The consequences of past acts reach inexorably to the
very floor of the world, and Lenie Clarke must return to
confront the mess she made.
Redemption doesn't come easy with the blood of a world on
your hands. But even after five years in pitch-black
purgatory, Lenie Clarke is still Lenie Clarke. There will
be consequences for anyone who gets in her way-and worse
ones, perhaps, if she succeeds...
ßehemoth: Seppuku concludes the final act (begun in
ßehemoth: ß-Max) of Peter Watts's chilling and powerful
Rifters series.
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